Stats
All Warriors and rogues follow the standard tier listed under each move. Healers all use the Tier 1 damage, unless the Healer was a Warrior before, in which case they will use their tier's damage before they became a Healer.
Posting Order
When beginning a fight, all participating characters of the fight will have to arrange themselves based on their Focus stat, with the highest number being the first to post. If any character wishes to join the fight after it has begun, they must insert themselves in the line while also deducting 2 Focus from their number.
Battle Moves
Damage is calculated by the base rate of the character's tier damage, which will be listed for every move, as well as an addition of a stat. This stat will vary between moves; some moves will use speed, while others will use pounce or strength. The addition of these two numbers will be the final damage count.
Stamina usage is calculated by the number listed under each move. These do not vary between tiers.
Standard Moves
These are moves that all characters know, and can be used by all characters.
Each Clan has different moves, unique to their own battle style. These are called Clan Moves, and may only be usable if requirements are met.
All Warriors and rogues follow the standard tier listed under each move. Healers all use the Tier 1 damage, unless the Healer was a Warrior before, in which case they will use their tier's damage before they became a Healer.
Posting Order
When beginning a fight, all participating characters of the fight will have to arrange themselves based on their Focus stat, with the highest number being the first to post. If any character wishes to join the fight after it has begun, they must insert themselves in the line while also deducting 2 Focus from their number.
Battle Moves
Damage is calculated by the base rate of the character's tier damage, which will be listed for every move, as well as an addition of a stat. This stat will vary between moves; some moves will use speed, while others will use pounce or strength. The addition of these two numbers will be the final damage count.
Stamina usage is calculated by the number listed under each move. These do not vary between tiers.
Standard Moves
These are moves that all characters know, and can be used by all characters.
- Standard Moves:
Name Damage Stamina Description Front Paw Blow Kit: 2
Apprentice: 4
Tier 1: 5
Tier 2: 5
Tier 3: 5
Tier 4: 6
Tier 5: 6
Tier 6: 7
Tier 7: 8
Tier 8: 85 Slam your paw into your opponent. Front Paw Blow uses the strength stat. Headbutt Kit: 2
Apprentice: 4
Tier 1: 5
Tier 2: 5
Tier 3: 5
Tier 4: 6
Tier 5: 6
Tier 6: 7
Tier 7: 8
Tier 8: 87 Ram your head into your opponent, sending them stumbling backwards or even falling. The opponent deals 2 less damage in their next turn as they recover from the attack. Headbutt uses the strength stat. Bite Kit: 3
Apprentice: 5
Tier 1: 6
Tier 2: 6
Tier 3: 7
Tier 4: 7
Tier 5: 8
Tier 6: 8
Tier 7: 9
Tier 8: 107 Bite down on your opponent, potentially breaking the skin and causing bleeding. Bite uses the strength stat. Swat Apprentice: 6
Tier 1: 7
Tier 2: 7
Tier 3: 8
Tier 4: 8
Tier 5: 9
Tier 6: 9
Tier 7: 10
Tier 8: 107 Strike out at your opponent with a paw. Swat uses the speed or strength stat. Wrestle Apprentice: 8
Tier 1: 9
Tier 2: 9
Tier 3: 10
Tier 4: 10
Tier 5: 10
Tier 6: 11
Tier 7: 11
Tier 8: 1215 per turn Using wrestle locks two characters in a tussle. Both parties may choose to continue the tussle by using wrestle for their next turn, or end the wrestle by using Launch. Wrestle uses the focus or strength stat. Launch Apprentice: 7
Tier 1: 7
Tier 2: 8
Tier 3: 8
Tier 4: 8
Tier 5: 9
Tier 6: 9
Tier 7: 10
Tier 8: 1020 Launch your opponent off you. Usable when locked in a wrestle. Launch uses the strength stat. Pounce Apprentice: 6
Tier 1: 7
Tier 2: 7
Tier 3: 8
Tier 4: 8
Tier 5: 9
Tier 6: 9
Tier 7: 10
Tier 8: 1110 Leap at your opponent from a distance. Deals 2 additional damage if it's the starting move in a battle. Additional damage does not count if the opponent has the "alertness" skill. Pounce uses the pounce stat. Jaw Ram Apprentice: 5
Tier 1: 5
Tier 2: 6
Tier 3: 6
Tier 4: 6
Tier 5: 7
Tier 6: 8
Tier 7: 8
Tier 8: 910 Crash the back of your head into your opponent's jaw. Usable only when opponent is using Shoulder Drop or Leap and Hold. Does not break you out of the pin. Jaw Ram uses the strength stat. Leap and Hold Tier 1: 8
Tier 2: 8
Tier 3: 8
Tier 4: 8
Tier 5: 9
Tier 6: 9
Tier 7: 9
Tier 8: 1015 per turn Leap at your opponent and pin them down. If your opponent's focus stat is higher than yours, they are pinned for 1 turn. If their focus stat is lower than yours, they are pinned for 2 turns. Your opponent may use Duck and Twist to attempt to break free. Leap and Hold uses the strength stat. Pummel Tier 1: 4
Tier 2: 5
Tier 3: 5
Tier 4: 6
Tier 5: 6
Tier 6: 7
Tier 7: 9
Tier 8: 910 per hit Lash out at your opponent in a flurry of slashes. Usable only when at half or less of total HP. If your opponent's speed stat is higher than yours, you land 1 hit. If your opponent's speed stat is lower than yours, you land 2 hits. Pummel uses the speed or strength stat. Tail Yank Tier 2: 9
Tier 3: 9
Tier 4: 9
Tier 5: 10
Tier 6: 10
Tier 7: 10
Tier 8: 1115 Grab your opponent's tail and pull back harshly. If your opponent's focus stat is higher than yours, they are not stunned. If their focus stat is lower than yours, they are stunned for 1 turn. Tail Yank uses the strength stat. Back Kick Tier 3: 9
Tier 4: 9
Tier 5: 10
Tier 6: 10
Tier 7: 11
Tier 8: 1115 Explosive surprise move to catch your opponent from behind. Your opponent deals 2 less damage for their next turn. Back Kick uses the focus and speed stat. Teeth Grip Tier 3: 8
Tier 4: 9
Tier 5: 9
Tier 6: 10
Tier 7: 10
Tier 8: 1115 Grab your opponent's scruff and hold them in place. Hold lasts for 1 turn. Your opponent may use Duck and Twist to break free of the hold, or use Bite or Front Paw Strike to attack. Teeth Grip uses the strength stat. Play Dead Tier 3: 9
Tier 4: 9
Tier 5: 10
Tier 6: 10
Tier 7: 11
Tier 8: 1110 Fall limp under your opponent, then lash out. Only usable when pinned. Does not break you out of the pin. Play Dead uses the focus and speed stat. Not usable on characters with the "alertness" skill. Stomach Curl Tier 4: 10
Tier 5: 10
Tier 6: 10
Tier 7: 11
Tier 8: 1110 Hurl yourself at your opponent's exposed belly. Usable only when opponent uses Rear-up to Slash or Upright Lock. Stomach Curl uses the strength stat. Scruff Shake Tier 5: 10
Tier 6: 10
Tier 7: 11
Tier 8: 1220 Grab your opponnent's scruff and shake them before throwing them aside. If your opponent's focus stat is higher than yours, they are stunned for 1 turn. If their focus stat is lower than yours, they are stunned for 2 turns. Scruff Shake uses the strength stat. Rear-up to Slash Tier 5: 11
Tier 6: 12
Tier 7: 12
Tier 8: 1315 Rear up and claw at your opponent. Rear-up to Slash uses the speed and strength stat. Upright Lock Tier 5: 10
Tier 6: 11
Tier 7: 12
Tier 8: 1220 Rear up and slam down on your opponent. Upright Lock uses the strength stat. Shoulder drop Tier 7: 12
Tier 8: 1230 Leap onto your opponent and pin them down while raking their spine with your hindclaws. If your opponent's focus stat is higher than yours, they are pinned for 1 turn. If their focus stat is lower than yours, they are pinned for 2 turns. Your opponent may use Duck and Twist to attempt to break free. Shoulder Drop uses the strength stat. Belly Rake Tier 8: 15 30 Rake your opponent's exposed belly with sharp claws. Belly Rake uses the strength or speed stat. Duck and Twist N/A 10 Duck and twist your way out of your opponent's grip. Usable at any turn of being pinned. Breaks free only if your speed or focus stat is higher than your opponent's. Roll Over N/A 5 Roll away from your opponent's attack. Usable twice a topic. Bushing out fur N/A N/A Bush out your fur, making you seem bigger to intimidate your opponent. Your opponent has 2 less Focus stat for the remainder of the battle. Flee N/A All remaining SP Flee from your enemy. Killing Strike All remaining HP 10 Kill your enemy. Usable on other characters only after approval from the opponent's roleplayer and Staff.
Each Clan has different moves, unique to their own battle style. These are called Clan Moves, and may only be usable if requirements are met.
- Clan of Twisted Brambles Moves:
Name Damage Stamina Description Climber's Blessing N/A N/A PASSIVE. You hit harder than other Clan cats thanks to your constant practise of climbing trees and gripping bark. You deal 2 more damage for every turn. Sky-Crusher Apprentice: 4
Tier 1: 5
Tier 2: 5
Tier 3: 6
Tier 4: 6
Tier 5: 7
Tier 6: 7
Tier 7: 8
Tier 8: 910 Leap down from the trees onto your enemy. Stuns your opponent for 1 turn. Sky-Crusher uses the strength stat and requires the Climb Skill. Usable only if the character is on a tree.
- Clan of Weeping Willows Moves:
Name Damage Stamina Description Fish Coat N/A N/A PASSIVE. You are harder to grip onto thanks to your habit of swimming. You can't be stunned, pinned or held for more than 1 turn. Underwater Leg Sweep Apprentice: 4
Tier 1: 5
Tier 2: 5
Tier 3: 6
Tier 4: 6
Tier 5: 7
Tier 6: 7
Tier 7: 8
Tier 8: 910 Sweep your opponent's legs out from under them, leaving them to struggle in the water. Stuns your opponent for 1 turn. Underwater Leg Sweep uses the focus stat and requires the Swim Skill. Usable only if the character is in water. Usable once a topic.
- Clan of Dancing Poppies Moves:
Name Damage Stamina Description Wind Runner N/A N/A PASSIVE. You are harder to hit onto thanks to your natural speed. You can't be stunned, pinned or held for more than 1 turn. You receive 2 less damage for every turn. Swift Snap Apprentice: 4
Tier 1: 5
Tier 2: 5
Tier 3: 6
Tier 4: 6
Tier 5: 7
Tier 6: 7
Tier 7: 8
Tier 8: 910 Pair another attack with a quick nip at your opponent. Usable with Front Paw Blow, Swat and Wrestle. Usable only in open land. Swift Snap uses the speed stat and requires the Super Speed Skill. Usable once a topic.
- Outsider Moves:
Name Damage Stamina Description Street Scavenger N/A N/A PASSIVE. You find it easier to use your environment to your advantage. You receive a boost of 4 focus and 2 speed if you're in Clan territory. Alley Thrash Tier 1: 5
Tier 2: 5
Tier 3: 6
Tier 4: 6
Tier 5: 7
Tier 6: 7
Tier 7: 810 Grab your opponent's scruff and thrash them along with yourself. Both you and your opponent are stunned for 1 turn. Alley Thrash uses the focus stat. Usable only when you're at half or less of your total Health. Usable once a topic.